Waterbending
A dragon comes down on the Spirit Oasis and sets its old maple alight. Draw the pond up round you and fly: down the river and over the falls, across the lake, up into the clouds for more water — then back to drown the fire and drive the dragon off.
Starthread
The stars fell on the Skein Isles. Swing through the forests on threads of light, fly, dive to a sunken observatory, ride the skyrays — and carry each fallen star home until the sky is whole again.
Lineup
See the waves before you paddle out. A streamed 3D Earth with live swell, wind and tide; pick a break and fly in from orbit. Every spot's seafloor is rebuilt from satellite data and the waves are solved over it — they refract, peel and barrel where they really would. Surf them, or snorkel the reef.
RAINLINE
Three laps of a headland in a thunderstorm against three rival drivers: out along the cliffs past the lighthouse, over the forested hills and down through the village. Headlights on wet tarmac, rain in the beams.
FAUVE
The Pale has bleached the floating isles white. Fling paint to bring them back — and ride it: magenta bounces you, yellow runs you fast, cyan walks you up walls. Pop the grumpy Drabs, find twelve pigments, light the Prism.
SMITHEREENS
A whole harbour city built to come down — towers to 280 m, a bridge, a TV tower, a tank farm. Drive through the traffic Burnout-style, fly a jet into the skyline, swing a wrecking ball from a chopper; tornadoes, airstrikes, black holes. Run up the bill.
NIGHT OWL ARCADE
Walk in out of the rain, sit at a cabinet and play: Star Drift, Brick Blitz, Neon Serpent, Pixel Hop and Block Drop. High scores are kept, initials and all.